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- // ===============================================================
- // Vertex Program:
- // Description: Mixed 2D/Depth shadow map pass on bended vegetations
- // Last Update: 14/08/2003
- // Coder: Andrey Honich
- // ===============================================================
-
- #include "../CGVPMacro.csi"
-
- VertAttributes { POSITION_3 TEXCOORD0_2 }
-
- VS20Only
-
- NoFog
- Param4f (Name = Bend Comp 'ObjWaveX' Comp 'ObjWaveY' Comp 'Bending' Comp = 1)
- MainInput { VIEWPROJ_MATRIX, uniform float4x4 TexGen0, uniform float4x4 TexGen1, BEND, uniform float2x4 ShadowModelMatr0, uniform float2x4 ShadowModelMatr1, uniform float ShadowBias }
- DeclarationsScript
- {
- IN_T0
- OUT_T0_T1_T2_T3
- }
- PositionScript = PosBending
- CoreScript
- {
- OUT.Tex0 = mul(TexGen0, vPos);
- OUT.Tex1 = mul(TexGen1, vPos);
- OUT.Tex2.xy = IN.TexCoord0.xy;
-
- float fZ = dot(ShadowModelMatr0._11_12_13_14, vPos);
- float fW = dot(ShadowModelMatr0._21_22_23_24, vPos);
- OUT.Tex3.x = fZ;
- OUT.Tex3.y = fW;
-
- fZ = dot(ShadowModelMatr1._11_12_13_14, vPos);
- fW = dot(ShadowModelMatr1._21_22_23_24, vPos);
- OUT.Tex3.x = fZ;
- OUT.Tex3.y = fW;
- }
-