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Text File  |  2004-01-06  |  1.3 KB  |  39 lines

  1. // ===============================================================
  2. // Vertex Program: 
  3. // Description: Mixed 2D/Depth shadow map pass on bended vegetations
  4. // Last Update: 14/08/2003
  5. // Coder: Andrey Honich
  6. // ===============================================================
  7.  
  8.       #include "../CGVPMacro.csi"
  9.  
  10.       VertAttributes { POSITION_3 TEXCOORD0_2 }
  11.       
  12.       VS20Only
  13.  
  14.       NoFog      
  15.       Param4f (Name = Bend Comp 'ObjWaveX' Comp 'ObjWaveY' Comp 'Bending' Comp = 1)
  16.       MainInput { VIEWPROJ_MATRIX, uniform float4x4 TexGen0, uniform float4x4 TexGen1, BEND, uniform float2x4 ShadowModelMatr0, uniform float2x4 ShadowModelMatr1, uniform float ShadowBias }
  17.       DeclarationsScript
  18.       {
  19.         IN_T0
  20.         OUT_T0_T1_T2_T3
  21.       }
  22.       PositionScript = PosBending                 
  23.       CoreScript
  24.       {
  25.         OUT.Tex0 = mul(TexGen0, vPos);          
  26.         OUT.Tex1 = mul(TexGen1, vPos);          
  27.         OUT.Tex2.xy = IN.TexCoord0.xy;
  28.  
  29.         float fZ = dot(ShadowModelMatr0._11_12_13_14, vPos);
  30.         float fW = dot(ShadowModelMatr0._21_22_23_24, vPos);
  31.         OUT.Tex3.x = fZ;
  32.         OUT.Tex3.y = fW;
  33.  
  34.         fZ = dot(ShadowModelMatr1._11_12_13_14, vPos);
  35.         fW = dot(ShadowModelMatr1._21_22_23_24, vPos);
  36.         OUT.Tex3.x = fZ;
  37.         OUT.Tex3.y = fW;
  38.       }
  39.